![]() What makes Sonic Dash 2: Sonic Boom even more frustrating is that, as its name indicates, this isn’t even the first crack SEGA has had at the whip. Indeed, even a thirty second dabble with this Temple Run wannabe is enough to suggest someone needs to take the Sonic license away from SEGA for its own good, because like an alcoholic looking wistfully stumbling around outside an off license, it just can’t resist taking one more sip from the bottle, pumping out one more mediocre Sonic release in the hope that it changes the franchise’s fortunes. As the tone of the opening to this review might suggest, Sonic Dash 2: Sonic Boom is most certainly not the game to reverse this trend. Though fans differ just when the spiky blue one start to speed downhill, it’s arguable to suggest that, beyond an attempt to take the series back to its routes with Sonic 4 in 2010, there hasn’t been a decent game for more than twenty years. Other than dropping him into a pinball machine, it’s actually rather hard to make all too much of him outside of his natural environment.Īnd, yet, still SEGA tries. ![]() The problem with Sonic the Hedgehog, however, is that beyond his supreme 2D, speed injected exploits, he’s actually a rather limited beast. In an era when visibility is the key to everything in mobile, it’s not hard to understand why former king of the castle SEGA is so keen to make something of one of the of most recognisable IP on the planet. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |